1.1 The Convergence of Maker Education
• Sensor technology (e.g., accelerometers) is revolutionizing human-computer interaction
• The combination of visual programming (MakeCode) and game engines (Arcade) dramatically lowers creation barriers
• Project value: Learn physics, graphics programming, and interaction design through one project
1.2 Project Preview
• Real-time response: Tilt micro:bit to control on-screen ball movement
• Dynamic trails: Colorful traces create abstract paintings
• Basic interaction: Button-controlled color switching
• Educational extension: Teach coordinate systems, acceleration principles, and color theory
2.1 Materials List
Equipment/Tool | Description |
---|---|
micro:bit V2 | Main controller with accelerometer |
USB cable | For power and data transfer |
Computer/Tablet | Chrome/Firefox browser required |
2.2 Development Environment Setup
New Project → Click Extensions → Add mashup extension (enables micro:bit support)
Connect hardware: Plug micro:bit into computer via USB
3.1 Initialization
// ----- Global Variables ----- let ballX = 80; // Initial X position (screen center) let ballY = 60; // Initial Y position let colorIndex = 2; // Default color: palette index 2 (red) let trailAlpha = 6; // Trail transparency (0-15, lower = more transparent) // ----- Ball Bitmap Definition ----- let ball = bmp` . . . . . . . . . . 2 2 2 2 . . . 2 2 2 2 2 2 . . 2 2 2 2 2 2 . . 2 2 2 2 2 2 . . 2 2 2 2 2 2 . . . 2 2 2 2 . . . . . . . . . . `;
Key Analysis
bmp creates an 8x8 bitmap; .
= transparent, 2
= red in default palette
trailAlpha uses 4-bit high values (hex color format: 0xRGBA)
3.2 Button Events: Color Switching & Clear Screen
// ---- A Button: Cycle Colors ---- controller.A.onEvent(ControllerButtonEvent.Pressed, () => { colorIndex = (colorIndex % 15) + 1; // Cycle through colors 1-15 ball.replace(2, colorIndex); // Replace all '2' pixels with new color music.playTone(262, 100); // Audible feedback: C4 tone, 100ms }); // ---- Menu Button: Clear Canvas ---- controller.menu.onEvent(ControllerButtonEvent.Pressed, ()=>{ screen.fill(0); // Fill screen with transparent black ballX = 80; ballY = 60; // Reset ball position });
Interaction Design:
• replace() dynamically swaps colors in bitmap
• Position reset ensures clean restart after clearing
3.3 Core Logic: Accelerometer Control & Rendering
// ---- Main Update Loop (60 FPS) ---- game.onUpdate(() => { // Accelerometer mapping: X/Y axis (-2000~2000) → Normalized (-10~10) ballX += input.acceleration(Dimension.X) / 200; ballY += input.acceleration(Dimension.Y) / 200; // Boundary constraints ballX = Math.constrain(ballX, 0, 152); // 160-8=152 (ball width) ballY = Math.constrain(ballY, 0, 112); // 120-8=112 // Draw semi-transparent trail screen.fillRect(ballX, ballY, 8, 8, colorIndex + (trailAlpha << 4)); // Draw ball screen.drawTransparentBitmap(ball, ballX, ballY); });
Physics & Graphics:
• Normalization formula: Δposition = acceleration / sensitivity
• constrain() keeps coordinates within [min, max] range
• Hex color encoding: 0xRRGGBBAA
→ trailAlpha << 4
shifts transparency value
4.1 Accelerometer Data Processing
• Dual-axis input: X (left-right), Y (front-back)
• Noise reduction: Moving average filter
// Example: Smooth accelerometer data let smoothX = (input.acceleration(Dimension.X) * 0.2) + (smoothX * 0.8);
4.2 Color System & Palette
• 16-color default palette (modifiable via code)
// Custom palette example palette.setColors(1, 0xFF0000); // Set index 1 to red
4.3 Advanced Bitmap Operations
• Runtime pixel manipulation:
// Set pixel color at (3,3) ball.setPixel(3, 3, 5); // Yellow (index 5)
5.1 Creative Extensions
Extension | Implementation |
---|---|
Dual-Player Mode | Two micro:bits controlling competing balls |
Environmental Interaction | Use temperature sensor to adjust colors |
5.2 Educational Use Cases
• Physics class: Analyze acceleration-velocity relationships via trails
• Art class: Explore color theory (RGB mixing, complementary colors)
• Programming concepts: Event-driven logic, loops, debugging
6.1 Common Issues
• Symptom: Code fails to upload
Solution:
Check USB connection
Restart MakeCode editor
6.2 Performance Optimization
• Render optimization:
// Only update changed areas screen.fillRect(ballX, ballY, 8, 8, 0); // Erase previous position
7.1 Learning Materials
• Official docs: MakeCode Arcade API Reference
• Video tutorials: YouTube channel MakeCode Minute
7.2 Open Source Projects
• GitHub: microsoft/makecode-arcade-games
• Community Gallery: MakeCode Arcade Gallery
Conclusion: From Toy to Tool
• Future possibilities: Integrate more sensors (light, temperature)
• Educational impact: Develop "physical-digital" thinking skills
• Call to action: Start creating – turn ideas into interactive art!